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ZBrush Techniques and Workflows - Ultramarine and Koh the Facestealer

Offered By: Michael Pavlovich via YouTube

Tags

ZBrush Courses 3d Modeling Courses Creature Design Courses Digital Painting Courses Hard-Surface Modeling Courses Character Sculpting Courses Fibermesh Courses Polypainting Courses

Course Description

Overview

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Explore advanced ZBrush techniques and workflows in this comprehensive 2-hour 25-minute tutorial focusing on creating Ultramarine and Koh the Facestealer characters. Learn to sculpt intricate details like eye and mouth ridges, paint references using Spotlight, and determine optimal working scales. Master subtool organization, creature membrane sculpting, polypainting with layers, and crustacean shell detailing. Dive into ZRemeshing, projection techniques, and Fibermesh creation for creatures. Discover methods for sculpting scars, modeling hard surface ports, and integrating them seamlessly into skin. Refine blockouts into final hard surface models, adjust perspective settings, and utilize IMM brushes effectively. Conclude by learning to create a shirt with a collar, enhancing your character design skills.

Syllabus

- Intro
- Koh Mask Eye and Mouth Ridges
- Painting Reference with Spotlight
- What scale to work at in ZBrush
- Subtool visibility sets and folders
- Creature Membrane sculpt and detail
- Polypainting with layers
- Damstandard vs Damstandard02
- ZRemeshing and Projecting
- Crustacean shell detailing
- ZBrush standard and right click navigation
- Creature Fibermesh
- Ultramarine base body
- Sculpting scars
- Modeling hardsurface ports for IMM brush
- Sculpting port recesses into skin
- Fitting IMM ports into sculpted recesses
- Refining a sculpt blockout into hard surface final
- Perspective settings and sculpting in ZBrush
- IMM Curve brush stick to surface
- Making a shirt with collar


Taught by

Michael Pavlovich

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