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TU Wien Rendering - BRDF Models and Depth of Field - Lecture 13

Offered By: Two Minute Papers via YouTube

Tags

Computer Graphics Courses Geometric Optics Courses Monte Carlo Methods Courses Depth of Field Courses Global Illumination Courses

Course Description

Overview

Explore the intricacies of rendering techniques in this lecture from TU Wien's comprehensive course. Delve into the mechanics of f-stop and learn how to recreate the depth of field effect in rendering programs. Discover advanced BRDF models essential for global illumination rendering. Gain insights into geometric optics, light interaction with surfaces and media, and camera models. Master Monte Carlo methods and their refinements, including stratified sampling and the Metropolis-Hastings method. By the end of this lecture, acquire the knowledge to understand common rendering techniques and develop a simple rendering program. Part of a series recorded in 2015 at the Technische Universität Wien, this lecture combines theoretical concepts with practical applications in the field of computer graphics rendering.

Syllabus

TU Wien Rendering #13 - Easter, BRDF++, Depth of Field


Taught by

Two Minute Papers

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