To Err is to Play - Human Error and Game Design
Offered By: GDC via YouTube
Course Description
Overview
Explore the science of human error and its impact on game design in this 53-minute GDC session from 2018. Delve into Epic Games' Ben Lewis-Evans' insights on preventing or encouraging errors to create intended game experiences. Gain valuable knowledge on developmental topics including game design, programming, audio, visual arts, business management, production, and online games. Discover how understanding human error can shape your approach to crafting engaging and purposeful gameplay mechanics.
Syllabus
To Err is to Play: Human Error and Game Design
Taught by
GDC
Related Courses
Games Based Learning MOOCIndependent Games in Education: Gamification
OpenLearning Concepts in Game Development
Swinburne University of Technology via Open2Study Gamification Design
Play Jugo via iversity Make Your Own 2048
Udacity