There's Goofs in Them Thar Hills - The West of Loathing Approach to Comedy in Games
Offered By: GDC via YouTube
Course Description
Overview
Explore the comedic approach in video game development through this 2018 GDC talk by Zack Johnson, creative director of West of Loathing. Delve into Asymmetric's strategies for incorporating humor in their acclaimed slap-stick-figure cowboy RPG, covering topics such as adventure game design, combat mechanics, random encounters, and character interactions. Learn about their unique tool chain, color blind mode implementation, and techniques for crafting engaging NPC dialogue. Discover how the team balances comedy with gameplay elements, avoids topical references, and leverages their biggest advantages in creating a memorable gaming experience.
Syllabus
Introduction
The Secret
Biggest Advantage
What We Dont Do
Adventure Games
Combat
Random Encounters
Tool Chain
Color Blind Mode
Text Bucket
Gambling Minigames
NPC Dialogue
Character Mood
Oneoff Interactions
Avoiding Topical Stuff
Taught by
GDC
Related Courses
Games Based Learning MOOCIndependent Games in Education: Gamification
OpenLearning Concepts in Game Development
Swinburne University of Technology via Open2Study Gamification Design
Play Jugo via iversity Make Your Own 2048
Udacity