The Visual Logger- For All Your Gameplay Needs! - Unreal Fest Europe 2019 - Unreal Engine
Offered By: Unreal Engine via YouTube
Course Description
Overview
Discover the power of the Visual Logger in this 30-minute conference talk from Unreal Fest Europe 2019. Explore practical tips and real-world examples from Sea of Thieves as Rare's Principal Gameplay Engineer, Andy Bastable, demonstrates how this built-in Unreal Editor tool can revolutionize gameplay recording, visualization, and object tracking. Learn to leverage the Visual Logger beyond AI applications, mastering techniques for zooming, text logging, and visualizing complex game elements such as water height, shark paths, megalodon bites, projectiles, and tentacles. Gain insights into debugging network gameplay issues and solve actual network bugs using this versatile tool. Elevate your game development skills and create exceptional experiences by harnessing the full potential of the Visual Logger in Unreal Engine.
Syllabus
Intro
Sea of Thieves
What is the Visual Logger?
How to use the Visual Logger
You can zoom in on the timeline with the mouse wheel
Let's write some visual logging code
We can just log text
What else can you draw with the Visual Logger?
Visualising water height EQS queries
Visualising shark path following
Visualising the megalodon bites
Visualising projectiles
Visualising tentacles
Using the Visual Logger to debug network gameplay
Solving an actual network bug with the Visual Logger
Taught by
Unreal Engine
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