The Evolution of Real-Time VFX with Unreal Engine's Niagara - Unreal Fest Online 2020
Offered By: Unreal Engine via YouTube
Course Description
Overview
Explore the evolution of real-time visual effects with Unreal Engine's Niagara in this 28-minute conference talk from Unreal Fest Online 2020. Dive into the next phase of development and innovation of this programmable VFX tool as Technical Art Director Wyeth Johnson demonstrates its production-tested capabilities in Fortnite's complex ecosystem. Discover new features in simulation, rendering, scalability, and user interface while learning about simplified namespaces, workflow improvements, performance optimizations, and advanced functionalities like raytracing and Houdini integration. Gain insights into emitter and system states, effect types, and simulation cost improvements across game and render threads. Perfect for visual effects artists, technical artists, and rendering and tool programmers seeking to enhance their real-time VFX skills.
Syllabus
Introduction
History
System Overview
Simplified Namespaces
Workflow and Inheritance
Scratchpad
Performance and Scalability
Emitter and System State
Effect Types
Game Thread
Render Thread / Vector VM
Simulation Cost Improvements
Data Interface - Camera
Data Interface - Audio
Raytracing
Houdini Niagara Plugin 2.0
Attribute Reader
Neighbor Grid 3D
Grid 2d
Simulation Stages
Taught by
Unreal Engine
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