Texturing Armor, Clothing and Accessories in Substance Painter - Character Creator ZBrush Pipeline Part 6
Offered By: Reallusion via YouTube
Course Description
Overview
Learn the process of texturing game assets, focusing on armor, clothing, and accessories using Substance Painter in this 32-minute tutorial. Master techniques for importing high and low-resolution models, baking mesh maps, applying materials, and exporting textures for use in Character Creator. Explore topics such as geometry import, texture sets, mesh map resolution, material ID mapping with vertex color, ambient occlusion matching, fabric treatment, layer channel painting, roughness grunge, dirt generators, and creating custom smart materials. Gain insights into export settings and custom output templates to efficiently prepare your textures for use in various 3D tools and game engines.
Syllabus
- Intro
- Substance Painter Geometry Import
- Texture Sets
- Baking Mesh Maps in Painter
- Texture Set Resolution
- Mesh Map Resolution
- High Res Import
- Match by Mesh Name
- Material ID Map with Vertex Color
- Ambient Occlusion Match Always
- Bake Selected Textures
- Texture Set Texturing
- Add Mask with Color Selection
- Texture Set Working Resolution
- Creative Cloud Marketplace Materials
- Fabric Treatment
- Layer Channel Painting
- Roughness Grunge
- Dirt and Generators
- Paint Splatter & Handprint
- Creating a Custom Smart Material
- Instantiated Color Adjust Passthrough
- Export Textures Settings
- Custom Output Template
- Export Textures from Substance Painter
Taught by
Reallusion
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