Procedurally Generated Monsters - A Complete Example of Python Game Development
Offered By: PyCon US via YouTube
Course Description
Overview
Explore game development in Python through a comprehensive conference talk that goes beyond basic tutorials. Dive into the process of creating a procedurally-generated monster collecting game, from concept to Steam release. Learn why Python can be an excellent choice for game development, and gain insights into decision-making strategies for fast development, robust testing, unique graphical effects, and engaging gameplay. Discover how to tackle complex game development challenges over a nine-month period, using Python's strengths to bring your creative ideas to life. Access accompanying slides for visual references and additional information on this practical approach to Python game creation.
Syllabus
Talks - Esther Alter: Procedurally Generated Monsters! A complete example of Python game development
Taught by
PyCon US
Related Courses
Artificial Intelligence for RoboticsStanford University via Udacity Intro to Computer Science
University of Virginia via Udacity Design of Computer Programs
Stanford University via Udacity Web Development
Udacity Programming Languages
University of Virginia via Udacity