YoVDO

Stop Getting Lost - Make Cognitive Maps, Not Levels

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Anthropology Courses Cognitive Sciences Courses Game Design Courses

Course Description

Overview

Explore the science behind player navigation in game design through this 26-minute GDC talk by thatgamecompany's Nicolas Oueijan. Delve into cognitive science, anthropology, and urbanism research to understand why players get lost in game maps and learn innovative techniques to design spaces that enhance navigation. Gain insights on creating cognitive maps instead of traditional levels, improving player experience and reducing frustration. Discover how to apply these principles to your game development process, ensuring players can navigate your virtual worlds with ease and enjoyment.

Syllabus

Stop Getting Lost: Make Cognitive Maps, Not Levels


Taught by

GDC

Related Courses

Blending Gameplay and Storytelling with Timeline - 2019 Improvements
Unity via YouTube
Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube
Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube
Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube
Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube