Squid Game Mask Creation on Anime Head - Micropoly, Cloth, and Planar Projection Tutorial
Offered By: Michael Pavlovich via YouTube
Course Description
Overview
Learn how to create a Squid Game-inspired mask on an anime head in this comprehensive tutorial. Master techniques like micropoly, cloth simulation, and planar projection as you progress from start to finish. Begin by loading a demo anime head and creating ski mask geometry with piping. Use the Reference Switcher plugin to match your work to reference images. Block out the mask, split up the geometry, and create micropoly holes. Develop plastic mask piping and use the Move Multiple tool for efficient adjustments. Block out the chest and hood, applying ZRemesh and the Pinch Elasticity Cloth Brush for realistic fabric effects. Add hood thickness, seams, and a zipper cover. Create custom brushes for details like puckers. Master UV mapping techniques and apply surface noise for cloth weave textures. Finish by setting up the model in Keyshot, creating shapes in Photoshop, and applying planar projection for labels. Gain valuable insights into 3D modeling, texturing, and rendering throughout this in-depth video tutorial.
Syllabus
- Intro
- Loading Demo Anime Head
- Ski Mask Geo
- Ski Mask Piping
- Matching Reference
- Reference Switcher Plugin
- Mask Blockout
- Splitting up Mask Geo
- Micropoly holes
- Plastic Mask Piping
- Move Multiple
- Blocking out Chest and Hood
- ZRemesh Hood
- Pinch Elasticity Cloth Brush
- Hood Thickness and Reconstruct Subdiv
- Hood Seams
- Zipper Cover
- Zipper Brush
- Pucker Alpha Creation
- Pucker Brush
- UV Master Hood
- Morph UV
- Surface Noise Cloth Weave
- Panel Loops Holes Thickness
- Merge Visible
- TNMT Marmoset View
- Keyshot Setup
- Photoshop Shapes Creation
- Keyshot Planar Shapes Label
Taught by
Michael Pavlovich
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