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Physically-Based Rendering in Sparky Engine - Development Log

Offered By: The Cherno via YouTube

Tags

Physically-Based Rendering Courses Game Development Courses OpenGL Courses Sparky Engine Courses

Course Description

Overview

Explore physically-based rendering techniques in this 36-minute development log video for the Sparky Engine. Learn about loading and converting cube maps, creating materials, implementing specular mapping, and working with normals. Gain insights into the engine development process and advanced rendering concepts as demonstrated by The Cherno.

Syllabus

Intro
Wheres the code
Loading Cube Maps
Converting Cube Maps
Creating Materials
Specular Mapping
Materials
Normals
Outro


Taught by

The Cherno

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