Physically-Based Rendering in Sparky Engine - Development Log
Offered By: The Cherno via YouTube
Course Description
Overview
Explore physically-based rendering techniques in this 36-minute development log video for the Sparky Engine. Learn about loading and converting cube maps, creating materials, implementing specular mapping, and working with normals. Gain insights into the engine development process and advanced rendering concepts as demonstrated by The Cherno.
Syllabus
Intro
Wheres the code
Loading Cube Maps
Converting Cube Maps
Creating Materials
Specular Mapping
Materials
Normals
Outro
Taught by
The Cherno
Related Courses
Texture Arrays - How to Make a Game EngineThe Cherno via YouTube Sparky Engine Dev Log 3 - The Start of Physically Based Rendering
The Cherno via YouTube A Tour of the Sparky Engine
The Cherno via YouTube The Emscripten Experience - Sparky Engine - How to Make a Game Engine - Episode 25
The Cherno via YouTube Cleaning Up and Making a Game - Sparky Engine - Episode 24
The Cherno via YouTube