Physically-Based Rendering in Sparky Engine - Development Log
Offered By: The Cherno via YouTube
Course Description
Overview
Explore physically-based rendering techniques in this 36-minute development log video for the Sparky Engine. Learn about loading and converting cube maps, creating materials, implementing specular mapping, and working with normals. Gain insights into the engine development process and advanced rendering concepts as demonstrated by The Cherno.
Syllabus
Intro
Wheres the code
Loading Cube Maps
Converting Cube Maps
Creating Materials
Specular Mapping
Materials
Normals
Outro
Taught by
The Cherno
Related Courses
Computer GraphicsUniversity of California, San Diego via edX Interactive Computer Graphics with WebGL
University of New Mexico via Coursera 3D Graphics in Android: Sensors and VR
Imperial College London via Coursera Android Graphics with OpenGL ES
Imperial College London via Coursera Advanced App Development in Android Capstone
Imperial College London via Coursera