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Sparky Engine Dev Log 3 - The Start of Physically Based Rendering

Offered By: The Cherno via YouTube

Tags

Game Engine Development Courses Game Development Courses Computer Graphics Courses Physically-Based Rendering Courses Real-Time Rendering Courses Sparky Engine Courses

Course Description

Overview

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Explore the development process of physically based rendering in this video dev log for the Sparky Engine. Dive into the implementation details and challenges faced during the initial stages of integrating PBR into the game engine. Learn about the technical aspects and decision-making involved in creating realistic graphics. Follow along as the developer shares insights, code snippets, and demonstrates progress on this crucial rendering feature. Gain valuable knowledge about game engine development and advanced graphics programming techniques.

Syllabus

Sparky Engine Dev Log #3 - The Start of Physically Based Rendering


Taught by

The Cherno

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