Sparky Engine Dev Log 3 - The Start of Physically Based Rendering
Offered By: The Cherno via YouTube
Course Description
Overview
Explore the development process of physically based rendering in this video dev log for the Sparky Engine. Dive into the implementation details and challenges faced during the initial stages of integrating PBR into the game engine. Learn about the technical aspects and decision-making involved in creating realistic graphics. Follow along as the developer shares insights, code snippets, and demonstrates progress on this crucial rendering feature. Gain valuable knowledge about game engine development and advanced graphics programming techniques.
Syllabus
Sparky Engine Dev Log #3 - The Start of Physically Based Rendering
Taught by
The Cherno
Related Courses
Creative Programming for Digital Media & Mobile AppsUniversity of London International Programmes via Coursera Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera Game Design Concepts
Canvas Network General Game Playing
Stanford University via Coursera Program Arcade Games - Learn Computer Science
Independent