Service Mesh at Scale: How Xbox Cloud Gaming Secures 22,000 Pods with Linkerd
Offered By: CNCF [Cloud Native Computing Foundation] via YouTube
Course Description
Overview
Discover how Xbox Cloud Gaming secures 22,000 pods with Linkerd in this 22-minute conference talk by Christopher Voss from Microsoft. Learn about the implementation of a service mesh at scale, including the application of mutual TLS, observability, and reliability across 26 clusters. Explore Xbox Cloud Gaming's Kubernetes and Linkerd journey, covering topics such as zero-config mTLS deployment, cost reduction in pod/container monitoring using Linkerd observability, and the integration of Prometheus, Linkerd, Flagger, and Azure ADO for progressive delivery. Gain insights into the footprint of Xbox Cloud Gaming, the reasons for choosing a service mesh, and the specific benefits of Linkerd. Delve into key learnings, engineering and cost savings, and future plans for this massive app that spans 18 regions and offers over 300 games in 26 countries.
Syllabus
Intro
Footprint
What is a Service Mesh
Why did you want a Service Mesh
Choosing a Service Mesh
Why Linkerd
How we are using Linkerd
Observability
Canary deployments
Key learnings
Engineering and cost savings
Future plans
Meet Abraham
Outro
Taught by
CNCF [Cloud Native Computing Foundation]
Related Courses
Introduction to Service Mesh with LinkerdLinux Foundation via edX Kubernetes for Developers: Deploying Your Code
Pluralsight Managing Apps on Kubernetes with Istio
Pluralsight Terraform Tutorial
YouTube CI-CD with Kubernetes - Mirantis Labs Tech Talks
Mirantis via YouTube