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Scaling Game Technology and Engineering Teams - Challenges and Solutions

Offered By: Building the Metaverse via YouTube

Tags

Game Development Courses Microservices Courses Capacity Planning Courses Scalability Courses Serverless Architectures Courses Product-market fit Courses

Course Description

Overview

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Dive into a comprehensive three-way conversation exploring the intricacies of scaling game technology and engineering teams. Learn from industry experts Keith Adams, former Chief Architect at Slack, Ali El Rhermoul, CTO at Beamable, and Jon Radoff as they discuss engineering philosophies, emerging technologies like serverless and microservices for live games, team dynamics, agile methodologies, achieving product-market fit, and fostering curiosity and success within engineering teams. Gain insights into the challenges of scaling applications versus games, managing rapid growth, handling customer data streams, and implementing zero-downtime strategies. Explore topics such as web-based gaming, multiple binaries, capacity planning, growth patterns, and the engineering ethos required for building successful products in the metaverse industry.

Syllabus

Intro
What’s involved in scaling really big
Apps vs games
Straddling multiple messaging platforms
Keeping up with fast growth
Customer data streams in apps vs game
How scaling up a game differs from an app
What is the lifecycle of a game
Mitigating the slowdown of growth
Tolerance for zero downtime
Web-based apps and games
Multiple binaries
Adding capacity
Patterns of growth and induced demand
Serverless
Microservices
Engineering Ethos
Curiosity


Taught by

Building the Metaverse

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