Game Development with Rust - Bevy Full Tutorial
Offered By: Jeremy Chone via YouTube
Course Description
Overview
Learn game development with Rust and the Bevy engine in this comprehensive tutorial. Dive into Entity Component System (ECS) architecture through hands-on examples. Create a space shooter game from scratch, covering essential concepts like window creation, sprite rendering, player movement, laser firing, enemy spawning, collision detection, explosions, and complex enemy formations. Explore Bevy's plugin system, custom components, and various game systems while building a fully functional game. Follow along with chapter markers for easy navigation through topics like player controls, enemy AI, and game mechanics. Gain practical experience with Rust programming and game development techniques applicable to real-world projects.
Syllabus
- - Intro
- - First Bevy WIndow
- - First ECS System setup system
- - First Player Game Sprite
- - Spawn Player System
- - First Bevy Plugin Player Plugin
- - First Bevy ECS Components Player, Velocity
- - First Player Movement System
- - Keyboard Game Controller Move System
- - Player Laser
- - Player Laser Move Movable System
- - Despawn Lasers
- - Bi Lasers
- - First Enemy Spawn
- - Laser Collision System
- - Explosion
- - Enemy Respawn
- - Enemy Fire
- - Player Explosion
- - Player Respawn
- - First Enemy Movement ellipse
- - Enemy Formations
- - Final Demo
Taught by
Jeremy Chone
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