Riot Messaging Service - Message Players Like a Pro
Offered By: Strange Loop Conference via YouTube
Course Description
Overview
Explore the architecture and implementation of Riot Games' League of Legends messaging system in this conference talk from Strange Loop. Dive into the challenges of building a scalable, real-time messaging service capable of handling hundreds of millions of players. Learn about state changes, stateful services, and the importance of linear scalability and fault tolerance in large-scale distributed systems. Discover how the Riot Messaging Service enables backend services to reliably communicate with players in real-time, and follow the journey from concept to production servers supporting 10 million player connections on a single box. Gain insights from software architect Michal Ptaszek's experience in designing and implementing highly concurrent, fault-tolerant systems for one of the world's most popular online games.
Syllabus
"Riot Messaging Service - Message Players Like a Pro" by Michal Ptaszek
Taught by
Strange Loop Conference
Tags
Related Courses
MongoDB for DBAsMongoDB University MongoDB Advanced Deployment and Operations
MongoDB University Building Cloud Apps with Microsoft Azure - Part 3
Microsoft via edX Implementing Microsoft Windows Server Disks and Volumes
Microsoft via edX Cloud Computing and Distributed Systems
Indian Institute of Technology Patna via Swayam