Converting ZBrush Sculpts to Character Creator Characters with Headshot 2 - Part 7
Offered By: Reallusion via YouTube
Course Description
Overview
Syllabus
- Intro
- Headshot Installation
- GoZ Neutral Base for Scale Reference
- Removing Expressions
- Sculpting Lips
- Decimation Master to Reduce Polycount
- Export High Res as FBX
- Importing High Res into Character Creator
- Opening Headshot v2 Mesh
- Headshot 2 Align Points
- Headshot 2 Head Gen AI
- Headshot 2 Refine Mesh
- Headshot 2 Attach to Body & Normal Bake
- Importing Body to Match
- Morph Adjusting Body and Head
- Applying Skin, Teeth, and Eye Textures
- GoZ Body and Head to ZBrush
- Position High Res Head to CC Topology
- Project History Brush
- Project History
- Body Sculpting Resources
- Custom Sculpt GoZ to Character Creator
- Export Character to Substance Painter
- Substance Painter Bake Mesh Maps with UDIMs
- Body Texturing
- Applying Textures to UDIMs
- Exporting Textures from Substance Painter
- Importing Textures into Character Creator
- Changing Lighting with Lightroom
- Morph Adjust Eyeball Placement
Taught by
Reallusion
Related Courses
La Fabrication NumériqueInstitut Mines-Télécom via France Université Numerique 工程圖學 3D CAD 專題
National Taiwan University via Coursera 工程資訊管理 BIM 基礎
National Taiwan University via Coursera 工程資訊管理 BIM 應用
National Taiwan University via Coursera Applications of Linear Algebra Part 1
Davidson College via edX