PlayStation and Kubernetes - Solving Real-Time Challenges with Agones
Offered By: CNCF [Cloud Native Computing Foundation] via YouTube
Course Description
Overview
Explore how PlayStation tackles the challenge of hosting real-time video game servers in a Kubernetes environment in this 34-minute conference talk. Discover the limitations of traditional Kubernetes clusters for applications requiring long-lived stable connections, such as multiplayer gaming. Learn about Agones, an open-source project utilized by PlayStation to run game servers within Kubernetes, balancing the benefits of the ecosystem with the need for uninterrupted gameplay experiences. Gain insights into the innovative approaches employed to maintain stable connections and prevent disruptions caused by autoscaling, ensuring seamless shared-world gaming experiences for players.
Syllabus
PlayStation and Kubernetes: How to Solve a Problem Like Real-Time - Joseph Irving, PlayStation
Taught by
CNCF [Cloud Native Computing Foundation]
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