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PlayStation and Kubernetes - Solving Real-Time Challenges with Agones

Offered By: CNCF [Cloud Native Computing Foundation] via YouTube

Tags

Kubernetes Courses Cloud Computing Courses Autoscaling Courses Container Orchestration Courses Open Source Courses Game Server Hosting Courses

Course Description

Overview

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Explore how PlayStation tackles the challenge of hosting real-time video game servers in a Kubernetes environment in this 34-minute conference talk. Discover the limitations of traditional Kubernetes clusters for applications requiring long-lived stable connections, such as multiplayer gaming. Learn about Agones, an open-source project utilized by PlayStation to run game servers within Kubernetes, balancing the benefits of the ecosystem with the need for uninterrupted gameplay experiences. Gain insights into the innovative approaches employed to maintain stable connections and prevent disruptions caused by autoscaling, ensuring seamless shared-world gaming experiences for players.

Syllabus

PlayStation and Kubernetes: How to Solve a Problem Like Real-Time - Joseph Irving, PlayStation


Taught by

CNCF [Cloud Native Computing Foundation]

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