Playing Video Games One Frame at a Time
Offered By: Meeting Cpp via YouTube
Course Description
Overview
Explore the world of tool-assisted video gaming in this 57-minute conference talk from Meeting C++ 2023. Dive into the concept of using programming skills to overcome declining reaction times and enhance gameplay experiences. Learn about various approaches to creating game assistance tools, from utilizing built-in support to injecting custom code. Discover examples of how C++ can be employed to develop these tools, with insights into lower-level system interactions. Gain an introductory understanding of this fascinating topic, suitable for those with programming knowledge but requiring no prior video game expertise.
Syllabus
Playing Video Games One Frame at a Time - Ólafur Waage - Meeting C++ 2023
Taught by
Meeting Cpp
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