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Parkour - How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Programming Courses Game Design Courses

Course Description

Overview

Discover the fascinating journey of implementing movement, running, and climbing mechanics in Dying Light through this 26-minute GDC conference talk from 2018. Delve into Techland's Bartosz Kulon's colorful narrative as he breaks down the process of enhancing freedom of movement in first-person games using 20 simple steps. Gain valuable insights into game development techniques, specifically focusing on parkour-style mechanics and how they were integrated into the popular survival horror game. Learn about the challenges faced and solutions devised by the development team to create a fluid and immersive movement system. Perfect for game developers, designers, and enthusiasts interested in the intricacies of first-person game mechanics and parkour implementation in video games.

Syllabus

Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps


Taught by

GDC

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