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Ember Titan Retopology Timelapse Using Retopoflow Addon

Offered By: Pierrick Picaut via YouTube

Tags

Retopology Courses Blender Courses 3d Modeling Courses

Course Description

Overview

Watch a timelapse video demonstrating the retopology process of an Ember Titan model using the Retopoflow addon in Blender. Learn various tips and techniques for efficient retopology, including loop creation with Polyscript, surface snapping, extrusion of main loops, and scaling. Explore the use of the Patch function, mirror modifier, and masking techniques to isolate specific areas for detailed work. Discover how to create fast finger topology using the Contour tool, set up proper edge flow, and verify topology for optimal deformations. Gain insights into the power of the Retopoflow addon and its various features throughout this 33-minute tutorial.

Syllabus

Loops creation using Polyscript.
Tweaking is makable using Bezier handles
Fast build of regular topology
I always use surface snaping enabled, extruding main loops and scaling them.
The Help menu is always available and very handy
This is where I met difficulties due to surface bumpiness. Layer the topology with multiple stroke would have been a better choice here.
The Patch function seems to be only working with being created topology, it can't be done with existing topology.
I use the mirror modifier with cliping enabled to fix centered vertices and avoid holes
The number of faces generated is directly displayed above the curve helping you to match it with the existing topology
Pressing alt+B allow you to box isolate any area of your document
Be aware that hiden geometry is still existing and will interfer with snaping. to avoid this, we'll use the mask addon later on.
To efficiently isolate the head an avoid snaping on the other surface.
Create a vertex group of the head and add a Mask modifier to the sculpted model.
The big advantage of masking is that it really isolates the masked mesh. It can be very usefull for retopology and texture painting.
Fast loops creatinon using contour tool
then I create a forearm vertex group and add a shrinkwrap modifier and finaly apply it.
Contour tool is a must to create fast fingers topology. 3 cuts per joint and one cut in the middle of each phalanx
Use a par number of transversal cut (8 or 10 in this case)
Verifying edge flow to connect the thumb to other fingers.
A lateral line may run accross all finger making deformation and UV unwraping handy and relevent.
checking topology flow for relevent deformations.
Contour tool !!! :
Tweaking muscle flow.


Taught by

Pierrick Picaut

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