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One Frame in Halo Infinite

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Programming Courses Game Development Courses

Course Description

Overview

Explore efficient cross-platform execution solutions developed for Halo Infinite and future projects in this 2022 GDC session presented by Daniele Giannetti from 343 Industries - Microsoft. Delve into the intricate details of rendering a single frame in the game, gaining insights into the technical challenges and innovative approaches used by the development team. Learn about the strategies employed to optimize performance across multiple platforms while maintaining the high-quality visuals expected from the Halo franchise. Discover how these solutions can be applied to other game development projects, enhancing cross-platform compatibility and efficiency in the industry.

Syllabus

One Frame in 'Halo Infinite'


Taught by

GDC

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