YoVDO

Network Manipulation on Video Games

Offered By: YouTube

Tags

Conference Talks Courses Video Games Courses Privacy Courses UDP Courses TCP Courses Quality of Service (QoS) Courses

Course Description

Overview

Explore network manipulation techniques in video games through this 44-minute conference talk. Delve into topics such as latency math, TCP vs UDP, input prediction, lag compensation, privacy concerns, and QoS statistics. Learn about using custom firmware like Tomato, setting bandwidth limits, and implementing "nerfing" techniques. Gain insights into the future of network manipulation in gaming and understand the potential consequences. Discover practical methods for identifying host IPs and whitelisting gaming consoles. Engage with references and a Q&A session to deepen your understanding of this complex subject in the realm of information security and online gaming.

Syllabus

Intro
Never underestimate InfoSec people.
About Me
Latency Math
Series of Tubes
Bars and Delay
TCP vs UDP
Input Prediction
Input/Lag Compensation
It's Elastic
Privacy
Netflow
Tomato Firmware
Cstats and Rstats
QoS stats
How to get host?
Whitelist Xbox IP
Set your Bandwidth
Nerfing Time (Qwossing)
Future?
Uh oh he means serious stuff
Scare him in his place
References
Questions


Related Courses

Neuroethics
University of Pennsylvania via Coursera
Fundamentals of Online Education: Planning and Application
Georgia Institute of Technology via Coursera
Understanding Media by Understanding Google
Northwestern University via Coursera
Wiretaps to Big Data: Privacy and Surveillance in the Age of Interconnection
Cornell University via edX
Internet, les autres et moi
Certificat informatique et internet via France Université Numerique