YoVDO

Multi Threading Model in Paradox Games - Past, Present and Future

Offered By: ACCU Conference via YouTube

Tags

ACCU Conference Courses Game Development Courses Multithreading Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the evolution of multi-threading models in Paradox grand strategy games through this comprehensive conference talk. Delve into the challenges of simulating complex historical scenarios in real-time, focusing on politics, economy, warfare, diplomacy, and demographics. Examine three distinct threading models: the "old" model used in long-running titles like Europa Universalis IV, Hearts of Iron IV, and Stellaris; the "current" model introduced with Crusader Kings 3; and potential future approaches for upcoming games. Gain insights from French C++ expert Mathieu Ropert as he discusses how Paradox has adapted its threading strategies over 20 years to meet increasing computational demands and maintain fluid gameplay experiences.

Syllabus

Multi Threading Model in Paradox Games: Past, Present and Future - Mathieu Ropert - ACCU 2023


Taught by

ACCU Conference

Related Courses

Khronos Sycl Language Framework for C++ Accelerators - Take Advantage of All the MIPS
ACCU Conference via YouTube
Space Invaders - The C++20 Spaceship Operator is Upon Us
ACCU Conference via YouTube
Grinding, Farming, and Alliances - Become a Better Programmer by Using Words and Ideas From Casual Gaming
ACCU Conference via YouTube
Designing for C++ Concurrency Using Message Passing
ACCU Conference via YouTube
Productivity in C++ Game Development - Inside the Mind of an AAA Game Developer
ACCU Conference via YouTube