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Modeling Spongebob Squarepants in ZBrush - From Scratch to Finish

Offered By: Michael Pavlovich via YouTube

Tags

ZBrush Courses 3d Modeling Courses UV Mapping Courses Character Design Courses Texturing Courses Digital Sculpting Courses Polypainting Courses

Course Description

Overview

Learn to model Spongebob Squarepants from scratch in ZBrush in this comprehensive 2-hour 48-minute tutorial. Master techniques like Spotlight reference import, ZRemesh, body shaping with Deformers and Bend Curves, polygroup creasing, IMM for detailing, and Boolean operations for complex shapes. Explore advanced sculpting for facial features, eyes, and clothing. Dive into color with Polypaint and shaders, then finalize with UV mapping and Transpose Master. Gain insights on entering the games industry and comparing 2D vs 3D concept art. Follow along with time-stamped chapters covering everything from basic blockouts to intricate details, perfect for aspiring 3D character artists.

Syllabus

- Intro
- Spotlight Reference Texture Import
- ZRemesh Cube
- Deformer Body Shape
- Movie Timeline Camera Set
- Move Infinite Depth
- Splitting Pants from Head
- Bend Curve body shape
- Polygroup Crease Bevels
- Frame Polygroup Border for IMM
- Pant Legs
- Legs and Arms
- Shirt Sleeves and Knife Curve
- Palm Blockout
- Shoe Blockout
- Fingers
- UMesh Boolean Arms and Hands
- Belt
- Spotlight Projection Painting
- Topology Brush Collar and Tie
- Socks
- Eyes
- Cheeks and Nose
- Mouth Sculpt
- Teeth
- Eyelashes
- Iris and Pupils
- Crease and Polygroup Tolerance
- Mouth Refine
- ZRemesh and History Project face
- ZModeler Spherize
- Adjust Last
- Shoe Refine
- Dynamic Subdivisions
- Color Sample for Polypaint
- Skin Shader Wax Preview
- Attaching Nose and Reprojecting Details
- UV Master
- Transpose Master
- Breaking into the Games Industry
- 2D Concept vs 3D Concept


Taught by

Michael Pavlovich

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