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Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.6

Offered By: Envato Tuts+ via YouTube

Tags

Autodesk 3ds Max Courses 3d Modeling Courses High-Poly Modeling Courses Spline Modeling Courses Game Asset Creation Courses Subdivision Modeling Courses

Course Description

Overview

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Dive into the sixth part of day 3 in this extensive video tutorial series on modeling a detailed high-poly RPG launcher and rocket using 3ds Max. Learn Chris Tate's in-depth process, exploring a wide range of modeling tools and techniques. Master edit poly and spline modeling tools, work extensively with subdivision, and understand the importance of support edges. Discover proper topology techniques for cutting holes into subdivided surfaces while maintaining a quad-based mesh. Gain insights into final mesh clean-up and fixing problem areas. Perfect for 3D modelers looking to enhance their skills in creating complex, high-poly game assets.

Syllabus

Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.6


Taught by

Envato Tuts+

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