Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.4
Offered By: Envato Tuts+ via YouTube
Course Description
Overview
Learn to model a high-poly RPG rocket launcher in 3ds Max in this comprehensive video tutorial. Dive deep into Chris Tate's detailed modeling process, exploring a wide range of tools and techniques including edit poly and spline modeling. Master subdivision workflows, understand the importance of support edges, and learn proper topology for cutting holes while maintaining a quad-based mesh. Focus on modeling fins, adding and adjusting support edges, converting to editable poly, chamfering, modding, and final assembly. Gain valuable insights into mesh clean-up and fixing problem areas in this 30-minute segment of a larger 10-hour series.
Syllabus
Modeling the fins
Adding support edges
Adjusting support edges
Converting to edible poly
Chamfering
Modding
Assembly
Taught by
Envato Tuts+
Related Courses
Cinema 4D Essential Training: 6 HyperNURB Modeling and SculptingLinkedIn Learning Modo Product Visualization: Shoe Modeling
LinkedIn Learning Subdivision Modeling in Gravity Sketch
SouthernGFX via YouTube Gravity Sketch VR - Creating a Character
SouthernGFX via YouTube Beginner Modeling Techniques in 3ds Max
Envato Tuts+ via YouTube