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Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.5

Offered By: Envato Tuts+ via YouTube

Tags

Autodesk 3ds Max Courses 3d Modeling Courses Topology Courses High-Poly Modeling Courses Spline Modeling Courses Subdivision Modeling Courses

Course Description

Overview

Model a high-poly RPG rocket launcher in 3ds Max in this extensive video tutorial series. Dive deep into Chris Tate's detailed modeling process, exploring a wide range of 3ds Max tools and techniques. Learn to utilize edit poly and spline modeling tools, work extensively with subdivision, and understand the importance of support edges. Master the art of adding screws, cylinders, and optical scopes while building intricate components like tab pieces and supports. Gain insights into mesh clean-up, problem-solving, and maintaining proper topology when cutting holes into subdivided surfaces. Apply turbosmooth and perfect your skills in creating a quad-based mesh for a professional-grade 3D model.

Syllabus

Adding Screws
Adding Cylinder
Adding Optical Scope
Modeling the Scope
Building the Scope
Adding the Tab Pieces
Extrude Tab Pieces
Adding Supports
Adding Turbosmooth
Adding corners


Taught by

Envato Tuts+

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