Math for Artists - Live from HQ - Inside Unreal
Offered By: Unreal Engine via YouTube
Course Description
Overview
Dive into an in-depth live session exploring essential mathematical concepts for artists in game development and visual effects. Learn about derivatives, cross products, vector transforms, Sobel edge detection, and calculating gradients around distance fields from Epic Games' senior VFX artists Bill Kladis and Wyeth Johnson, along with Principal Mathematician David Hill. Gain practical insights through visual exercises, Niagara examples, and real-world applications like roller coaster design. Explore how these mathematical principles apply to scene creation, world origin manipulation, and slope calculations, enhancing your ability to create more dynamic and visually compelling content in Unreal Engine.
Syllabus
Intro
Welcome
The Scene
Vectors
Visual Exercise
Transforms
DotProduct
World Origin
Niagara Example
Transformation
Real World Example
Roller Coaster Example
Slope
Taught by
Unreal Engine
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