Welcome to 3D - An Introduction to WebGL Introductions
Offered By: JSConf via YouTube
Course Description
Overview
Explore the fundamentals of 3D graphics and WebGL in this JSUnconf 2016 talk. Dive into the complexities of 3D rendering, covering essential concepts and terminology unique to the field. Learn about different rendering methods, the GL rendering pipeline, materials like phong, and the role of shaders. Gain insights into the mathematical foundations, including matrices and homogeneous coordinates, crucial for understanding 3D graphics. Discover the rendering equation, coordinate systems, and the process of creating 3D scenes with objects and geometry. Understand the steps involved in the rendering algorithm, from vertex shaders and primitive assembly to fragment shaders. This comprehensive introduction equips you with the knowledge needed to navigate WebGL frameworks and documentation more effectively.
Syllabus
Introduction
Basic idea
Ray tracing
Global illumination
What rasterization does
Rendering equation
Coordinates
Vertex
Matrix Multiplication
homogeneous coordinates
geometry
object
scene
teapots
perspective
rendering algorithm
vertex shader
attributes
primitive assembly
fragment shader
materials
Taught by
JSConf
Related Courses
Deno - Next Generation JavaScript RuntimeJSConf via YouTube How I Got 1600 Stars on GitHub in 2 Months of Open Source Work
JSConf via YouTube Is it Okay to Pursue Functional Programming on Frontend - JSConf Korea
JSConf via YouTube If - Extensible Design - Return "Work Life Balance"
JSConf via YouTube React x Web Components - How It Is and How It Could Be
JSConf via YouTube