Making a Multiplayer FPS in Unity - uNet Tutorial
Offered By: Brackeys via YouTube
Course Description
Overview
Learn to implement a user account system with server-side player stat tracking in a multiplayer first-person shooter using Unity's Networking system (uNet). Explore how to store and manage player kills and deaths on the server, ensuring accurate data persistence across gaming sessions. Dive into database integration, synchronization of variables, and debugging techniques for multiplayer game development. Follow along with provided resources, including free and premium database control assets, to enhance your game's backend functionality.
Syllabus
Intro
Sync Variables
Testing
Syncing
Data Translator
Converting Data
Debugging
Sync Score
Taught by
Brackeys
Related Courses
Game Development for Modern PlatformsMichigan State University via Coursera Diseño de Videojuegos: Una introducción
Universidad de los Andes via Coursera Gameplay en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera