Successfully Use Deep Reinforcement Learning in Testing and NPC Development
Offered By: GDC via YouTube
Course Description
Overview
Explore how deep reinforcement and imitation learning can revolutionize playtesting and NPC creation in game development. Delve into Unity's Jeffrey Shih's 2020 GDC Virtual Talk, which covers the most common use cases, effective approaches like domain randomization and guided demonstrations, and strategies to mitigate costs. Gain insights into real-world applications through case studies such as Carry Castle and Source of Madness, learning valuable lessons on visualizations, reward balancing, and action handling. Discover the potential of machine learning to scale and enhance game testing and character development processes.
Syllabus
Intro
Why Unity @ GDC ML Summit
How are studios using DRL?
Most common use case
Reinforcement learning in a nutshell
Test new levels or content using RL
A few effective approaches
Domain randomization
Using demonstrations to guide RL
How do we mitigate cost?
Increasing sample throughput
Increasing sample efficiency
Using RL for testing - final thoughts
Carry Castle
Challenges
RL setup for Source of Madness
Structuring the proper rewards
Lessons Learned - Visualizations
Lessons Learned - Balancing Rewards
Lessons Learned - Handling of Actions
Taught by
GDC
Related Courses
Blending Gameplay and Storytelling with Timeline - 2019 ImprovementsUnity via YouTube Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube