YoVDO

Improving Accessibility for Low Vision Players in 'Cosmonious High' - GDC 2024 UX Summit

Offered By: GDC via YouTube

Tags

Accessibility Courses Game Development Courses User Experience Courses Virtual Reality Courses Video Games Courses Game Design Courses Inclusive Design Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the innovative approach to enhancing blind and low vision accessibility in video games through this 33-minute GDC 2024 UX Summit session. Gain insights from Owlchemy Labs' Accessibility Product Manager Jazmin Cano and Senior Accessibility Engineer Peter Galbraith as they detail their process for implementing accessibility features in their latest release, Cosmonious High. Learn about the challenges and solutions in creating inclusive gaming experiences, focusing on visual impairment accommodations. Discover practical strategies for improving game accessibility and understand the importance of considering diverse player needs in game development. This talk offers valuable knowledge for game developers, designers, and anyone interested in making video games more accessible to a wider audience.

Syllabus

Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'


Taught by

GDC

Related Courses

Creative Programming for Digital Media & Mobile Apps
University of London International Programmes via Coursera
Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera
Game Design Concepts
Canvas Network
General Game Playing
Stanford University via Coursera
Program Arcade Games - Learn Computer Science
Independent