YoVDO

Multiplatform Software Tilemap on the Spectrum Next - Lesson P83

Offered By: ChibiAkumas via YouTube

Tags

Assembly Language Courses Z80 Assembly Courses

Course Description

Overview

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Explore the platform-specific code for quickly drawing tiles to the screen on the Spectrum Next in this 10-minute video lesson. Learn about initializing Layer 2 and implementing the Mintile routine for efficient tile and sprite handling. Dive into practical examples, including an XFlip demonstration, to enhance your multiplatform software development skills. Access the corresponding text lesson and source code on the ChibiAkumas website for a comprehensive learning experience. Discover additional resources, including books on various assembly languages and CPU architectures, to further expand your knowledge in game development and low-level programming.

Syllabus

Introduction
Initializing Layer 2
Mintile Example
XFlip Example


Taught by

ChibiAkumas

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