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Multiplatform Software Tilemap on the NES/Famicom - Lesson P59

Offered By: ChibiAkumas via YouTube

Tags

Game Development Courses Retro Gaming Courses

Course Description

Overview

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Explore multiplatform tile and sprite routines for the NES/Famicom in this 16-minute video lesson. Dive into platform-specific code for efficiently drawing tiles to the screen on the Nintendo Entertainment System. Learn how to implement a minimal multiplatform Tile/Sprite routine, building upon the Mintile series. Access accompanying text lessons and source code from the ChibiAkumas website for a comprehensive learning experience. Gain insights into assembly programming for various CPUs, including ARM Thumb, 65816, 6809, PDP-11, and RISC-V, as covered in the instructor's books available on Amazon. Support ongoing content creation through Patreon and explore a wide range of CPU and system-specific assembly tutorials on the instructor's website.

Syllabus

Lesson P59 - Multiplatform Software tilemap on the NES / Famicom


Taught by

ChibiAkumas

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