Learn Stylized Shading with Shader Graph
Offered By: Unity via YouTube
Course Description
Overview
Discover how to create a custom lighting shader for a stylized aesthetic using Shader Graph in this 48-minute Unite Copenhagen conference talk. Master techniques for implementing Lambert lighting with shadows, calculating specular effects, and incorporating gradient shading. Explore advanced concepts like pre-processing textures, creating painted specular effects, and adding backlight halos. Follow along as Unity expert Ciro Continisio guides you through the process of building a comprehensive shader graph that can be easily shared across multiple assets. Gain valuable insights into visualizing values, utilizing custom function nodes, and optimizing your workflow for stylized shading.
Syllabus
Intro
In this presentation
Shader Graph
"Stylised" look
Getting main light information
Lambert lighting model
Dot product (of two vectors)
File mode
Lambert lighting with shadows
Put the Custom Function node in a Sub-Graph
Visualise your values!
Calculating a simple specular
The position of a specular effect
Lambert model with Specular
The final graph
Lighting and shadows
Step operation
Gradient (or "ramp") shading
The hard transition on light and shadows
Using gradients
Pre-processing textures
The painted specular
Creating the paint dabs
Using them as specular
The backlight halo
The side shine
The graph
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Taught by
Unity
Tags
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