Layered Materials for Environments - Unreal Fest Europe 2019 - Unreal Engine
Offered By: Unreal Engine via YouTube
Course Description
Overview
Explore the benefits of layered materials for environment assets in Unreal Engine 4 through this 35-minute conference talk from Unreal Fest Europe 2019. Senior Environment Artist Matthew Brady from YAGER shares insights on transitioning from material function-based texturing to the experimental layered materials system used in their game The Cycle. Discover how this shift has enhanced creativity, speed, optimization, and opportunities in game development. Gain valuable knowledge about basic material setup examples, decal usage, performance improvements, and practical takeaways from YAGER's experiences with previous projects like Dead Island 2 and Dreadnought.
Syllabus
Introduction
Previous Projects
Dreadnought
Takeaways
Workflow - The Cycle
Decals
Basic material setup examples
Performance
What's in it for you?
Taught by
Unreal Engine
Related Courses
Unreal Engine Interactive 3D: Blueprints, Animation, Audio, & EnvironmentsRochester Institute of Technology via edX Unreal Engine Interactive 3D: Sequencer-Cinematography, Interfaces, Visual Effects, Pipelines, and Production
Rochester Institute of Technology via edX Unreal Engine Foundations
Rochester Institute of Technology via edX Unreal Engine 4 C++ The Ultimate Game Developer Course
Udemy Unreal 4 C++ Multiplayer Master: Intermediate Game Dev
Udemy