YoVDO

Introduction to Visual Studio - Sparky Engine - How To Make a Game Engine

Offered By: The Cherno via YouTube

Tags

Game Engine Development Courses Programming Courses Microsoft Visual Studio Courses Memory Management Courses Intellisense Courses

Course Description

Overview

Explore the fundamentals of game engine development using Visual Studio in this comprehensive one-hour tutorial. Learn to navigate the Solution Explorer, utilize Class View, and harness the power of Intellisense for efficient coding. Dive into the differences between static and dynamic libraries, master debugging techniques, and understand build configurations. Discover how to set up include directories, resolve external symbols, and run your code effectively. Gain insights into debug and release modes, learn to use breakpoints strategically, and explore advanced debugging features like conditional breakpoints and memory inspection. By the end of this tutorial, you'll have a solid foundation in using Visual Studio for game engine development, specifically focusing on the Sparky Engine.

Syllabus

Introduction
Solution Explorer
Class View
Intellisense
Output
Eclipse Outline
Static vs Dynamic Libraries
Debugging
Printer API
Add Include Directory
Angular Brackets
Unresolved External Symbol
Running the Code
Build Configurations
Build Configuration Differences
Debug Builds
Release Mode
Debug Mode
Breakpoints
Variables
Advance
Control Flow
Conditional Breakpoints
Memory
Call Stack
Outro


Taught by

The Cherno

Related Courses

Code-It-Yourself 3D Graphics Engine - Texturing and Depth Buffers - Part 4
javidx9 via YouTube
DirectX 11 Integration in CryENGINE 3 - Features and Improvements
Nvidia via YouTube
C# Game Engine Code Review - Building a 3D Renderer at 16
The Cherno via YouTube
Rendering Lines in a Game Engine - Game Engine Series
The Cherno via YouTube
Universally Unique Identifiers - Game Engine Series
The Cherno via YouTube