Intro to Tool Dev in Unity
Offered By: Freya Holmér via YouTube
Course Description
Overview
Dive into the final part of a four-part video series on tool development in Unity. Learn advanced techniques for creating and implementing game development tools, including code changes for tangent space, multiselecting prefabs in GUI, randomizing prefabs, and obstruction testing. Explore the differences between structs and classes, create a hologram shader, and see a showcase of tools used in the game Budget Cuts. Gain insights into the similarities between tool development and game development, and hear recommendations for further learning. This comprehensive tutorial covers a wide range of topics, from practical coding examples to theoretical discussions, providing valuable knowledge for both beginner and experienced Unity developers.
Syllabus
- Intro
- Code Changes for Tangent space
- Multiselecting Prefabs in GUI
- Randomizing Prefabs
- Struct vs Class
- Randomizing Prefabs continued
- Fixing Preview Lighting
- Prep Scene for Obstruction Testing
- Obstruction Testing
- How To Bounding Box or not
- Setting up SpawnablePrefab data
- Implementing the Obstruction Test
- Thor Turns off the Stream
- Displaying Invalid Prefabs
- Creating a Hologram Shader
- Implementing the Holograms
- Showcase of Tools in Budget Cuts
- Book Recommendations? lack thereof
- Any Flowstorm Dev Streams Soon?
- Tool Dev's Similarities with Game Dev
- Final Words
Taught by
Freya Holmér
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