Intro to Tool Dev in Unity
Offered By: Freya Holmér via YouTube
Course Description
Overview
Dive into the third part of a comprehensive video tutorial on tool development in Unity. Learn essential techniques such as creating and referencing prefabs, implementing button-triggered spawning, and refactoring positioning code. Explore advanced concepts including tangent space, rotations, transform hierarchy, and performance optimization. Master random rotation implementation, mesh placement previews, and matrix operations. Tackle challenges like fixing spazzy rotations and creating prefab select buttons. Gain insights on assignments, comparisons between high school and FutureGames students, and thoughts on Entity Component System (ECS). This two-hour session, originally streamed for FutureGames students, offers in-depth knowledge and practical skills for Unity developers looking to enhance their tool creation abilities.
Syllabus
- Overview of assignments from last time
- Creating Prefabs
- Referencing a Prefab
- Pressing a button to spawn
- Refactoring positioning code
- Spawning Prefabs
- Tangent Space
- Rotations
- Transform Hierarchy & Performance
- What is the biggest fear of T people?
- Random Rotation & Rock Prefab
- Random Rotation Implementation
- Randomizing Random Rotations
- Mesh Placement Previews
- Mesh Preview Rotation
- Mesh Preview Rotation
- Advanced Mesh Previews
- My Cursed Photoshop Problem
- Matrices
- Implementing Matrices
- Fixing Spazzy Rotations
- Prefab Select Buttons
- Thor
- Assignments!
- High School Students vs FutureGames Students
- Thoughts on ECS
Taught by
Freya Holmér
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