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Into the Breach Design Postmortem

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Design Courses User Interface Design Courses

Course Description

Overview

Dive into the design process behind the critically acclaimed game "Into the Breach" in this 59-minute GDC 2019 session. Explore years of iteration, cut content, and challenging design decisions as Subset Games co-founder Matthew Davis reveals how the team approached complex design challenges. Learn about designing with constraints, UI-guided design, strategy layer development, and final balancing decisions. Gain valuable insights into game development from early drafts to the finished product, applicable to both indie and AAA game creators.

Syllabus

Intro
Into the Breach Design Postmortem
Designing with Constraints
Finding the Constraint
Following the Design
UI Guided Design
Following Design Constraints
Strategy Layer
Final Touches


Taught by

GDC

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