Interpolation and Velocity - Math for Game Devs Part 4
Offered By: Freya Holmér via YouTube
Course Description
Overview
Dive into an extensive video tutorial on interpolation, velocity, and essential mathematical concepts for game development. Explore solutions to assignments on regular polygons and adaptive field of view. Learn about crucial techniques like linear interpolation (lerp), inverse lerp, remapping, and blending images. Discover the fundamentals of Bezier curves, velocity calculations, and rotations. Follow along with practical examples and solutions for creating coils and inventory systems. Gain valuable insights into advanced mathematical principles that are indispensable for aspiring game developers and programmers seeking to enhance their skills in game mathematics.
Syllabus
- Asgmt. 7 solution Regular Polygons
- Asgmt. 8a solution Adaptive FoV
- Asgmt. 8b solution Adaptive FoV
- Asgmt. 8c solution Adaptive FoV
- Interpolation
- Lerp example
- Inverse lerp
- Remap
- Blending images using lerp
- Bezier curves
- Velocity
- Rotations
- Asgmt. 9a solution Coil
- Asgmt. 9b solution Coil
- Asgmt. 9c solution Coil
- Asgmt. 10a solution BC Inventory
- Asgmt. 10b solution BC Inventory
Taught by
Freya Holmér
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