Input Polling - Game Engine Series
Offered By: The Cherno via YouTube
Course Description
Overview
Explore the implementation of input polling in game engine development, focusing on creating an Input class and integrating it with the Window class. Learn how to handle mouse input, including button presses and cursor position, while gaining insights into efficient input management techniques for game development. Dive into practical coding examples and best practices for implementing robust input systems in your game engine projects.
Syllabus
Intro
Input class
Input window
Implementation
Window
Access Window
Mouse
Mouse Button
Taught by
The Cherno
Related Courses
Current Gen 3D Game Prop ProductionMichigan State University via Coursera Make an Action Bar in Unity Part 1 - Modular Action System
Coursera Project Network via Coursera Advanced Game Development Using PyGame
Coursera Project Network via Coursera بالتطبيق العملي C# تعلم أساسيات لغة
Coursera Project Network via Coursera Alojamiento de servidores para juegos con Amazon EC2 (Español LATAM) | Game Server Hosting with Amazon EC2 (LATAM Spanish)
Amazon Web Services via AWS Skill Builder