Importing Clothing and Accessories into Character Creator from ZBrush - Part 7
Offered By: Reallusion via YouTube
Course Description
Overview
Syllabus
 - Intro
 - Combining Objects
 - Mesh Display Normal Settings
 - Renaming Materials
 - UV Set Editor Rename & Copy UVs
 - Exporting Game Res Geometry
 - Character Creator Create Accessory Import
 - Cloth vs Accessories
 - Transfer Skin Weights for Shirt
 - Edit Skin Weights for Armor
 - Transfer Skin Weights for Pants, Gloves, Boots
 - Setting Helmet Accessory Pivots & Attach to Bone
 - Edit Mesh, Grow & Soft Selection
 - Weapon Accessory Pivot & Attach
 - Backpack Accessory Pivot & Attach
 - Assigning Textures to PBR Materials
 - Conform Clothing to Move Outside of Body
 - Cloth Layer Settings
 - Clothing Hide Body Mesh Tool
 - Hard and Soft Physics
 - Collision Shapes Capsules
 - Activate Physics & Weight Map
 - Bake Animation
 - Saving Clothing & Accessories to Custom Library
 - Applying Library Content to Character
 - Applying Animations from Library Content
 - Tweaking Accessory Positioning
Taught by
Reallusion
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