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Creating Distinctive Dynamic Wrinkles for Toon Characters in Krita and Character Creator

Offered By: Reallusion via YouTube

Tags

Krita Courses Animation Courses Digital Art Courses 3d Modeling Courses Character Design Courses Texture Mapping Courses Character Creator Courses

Course Description

Overview

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Learn to create distinctive and dynamic wrinkles for cartoon characters using Krita and Character Creator in this 16-minute tutorial by Character Artist Peter Alexander (Mythcons). Master the art of customizing preset wrinkles from the "Wrinkle Essentials" pack, going beyond templates to sculpt unique expressions. Explore basic and advanced workflows, including implementing preset wrinkles, applying assets from the 'Wrinkle Essential' pack, and understanding the relationship between wrinkle sets and expression blendshapes. Follow step-by-step instructions to use wrinkle data with custom sliders, tweak wrinkle maps, and add negative height in Krita. Compare original presets to customized wrinkles and view a final boxing animation showcasing the results. Gain professional tips to craft impressive cartoon characters with dynamic, personalized wrinkles that bring distinct personalities to life.

Syllabus

Overview of customizing wrinkles for toon characters
Basic workflow: How to implement preset wrinkles in CC
Apply wrinkle assets from ‘Wrinkle Essential’ pack: Realistic | Stylized
Brief introduction: Overall influence, Strength, AO and Crease Line
Demonstrate each wrinkle effect
Advanced workflow: The Relationship between Wrinkle Sets & Expression blendshapes
How to use the wrinkle data with a custom slider
Step 1 - Dial in your expression components
Step 2 - Open the Facial Profile Editor
Step 3 - Reset the expression sliders leaving only the sculpted data
Step 4 - Bake the remaining changes into the custom expressions
Apply wrinkle presets on the custom expressions: Realistic | Stylized
Tweak wrinkle map & Add negative height in Krita
Comparison: Original presets vs. Customized wrinkles
Final animation: boxing


Taught by

Reallusion

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