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How Killer Queen Built an Esports Scene on an Indie Budget

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Development Courses Project Management Courses Esports Courses Community Building Courses

Course Description

Overview

Discover how an indie game studio created a thriving national esports scene without the massive budget of AAA gaming companies in this 26-minute GDC talk from 2019. Explore the strategies and techniques employed by Funktronic Labs' Alan Dang and the team behind Killer Queen as they share their journey of building a competitive gaming community on a shoestring budget. Gain valuable insights into cost-effective methods for developing and promoting an esports title, learn about community engagement tactics, and understand the challenges and opportunities faced by independent developers in the competitive gaming landscape.

Syllabus

How Killer Queen Built an Esports Scene on an Indie Budget


Taught by

GDC

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