YoVDO

How 'Fortnite' Designers Made Their Own Tools

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Unreal Engine Courses Game Design Courses Asset Management Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore how Fortnite's quest team overcame development challenges by creating their own tools in this 54-minute conference talk from GDC. Discover how designers utilized Blueprint-driven Editor Utility Widgets within Unreal Engine's in-editor UI system to develop highly specific, flexible quest development tools. Learn about the benefits of this designer-centric approach and how it can be applied to create powerful asset editing and management tools, potentially solving inefficiencies in various game development workflows. Gain insights into empowering designers to edit and iterate on their own tools, ultimately meeting the demands of millions of Fortnite players expecting a constant stream of quest content.

Syllabus

How 'Fortnite' Designers Made Their Own Tools


Taught by

GDC

Related Courses

Blending Gameplay and Storytelling with Timeline - 2019 Improvements
Unity via YouTube
Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube
Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube
Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube
Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube