How 'Fortnite' Designers Made Their Own Tools
Offered By: GDC via YouTube
Course Description
Overview
Explore how Fortnite's quest team overcame development challenges by creating their own tools in this 54-minute conference talk from GDC. Discover how designers utilized Blueprint-driven Editor Utility Widgets within Unreal Engine's in-editor UI system to develop highly specific, flexible quest development tools. Learn about the benefits of this designer-centric approach and how it can be applied to create powerful asset editing and management tools, potentially solving inefficiencies in various game development workflows. Gain insights into empowering designers to edit and iterate on their own tools, ultimately meeting the demands of millions of Fortnite players expecting a constant stream of quest content.
Syllabus
How 'Fortnite' Designers Made Their Own Tools
Taught by
GDC
Related Courses
Blending Gameplay and Storytelling with Timeline - 2019 ImprovementsUnity via YouTube Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube