How Do You Make a Game That Was Supposed to Be Small, but Ended up Being Huge
Offered By: GDC via YouTube
Course Description
Overview
Explore the journey of Outriders' development and People Can Fly's studio expansion in this 50-minute 2022 GDC talk. Delve into the challenges of scaling a project from a small concept to a massive undertaking, as Adam Alker shares insights on production history, unexpected hurdles, and navigating the complexities of game development. Learn about the impact of COVID-19, next-gen cross-play implementation, and the importance of contingency planning in the face of unforeseen circumstances. Gain valuable knowledge on managing studio growth, pre-production processes, and adapting to the evolving landscape of game creation.
Syllabus
Intro
Chapter 1 The Secret Formula
Short Fragment
The Secret Formula
Chapter 2 Outriders
Chapter 3 The Madness
Chapter 4 The Journey
Chapter 5 Our Headquarters
Chapter 6 The Process
Chapter 7 The Concept
Chapter 8 The Reality
Chapter 9 The PreProduction
Chapter 10 Scaling
Chapter 11 Challenges
Chapter 12 Black Swan
Chapter 13 Covid19
Chapter 14 Next Gen Crossplay
Chapter 16 Unexpected
Chapter 17 Contingency
Chapter 18 Game Development
Chapter 19 Game Development
Taught by
GDC
Related Courses
Advanced Topics and Techniques in Agile Software DevelopmentUniversity of California, Berkeley via edX Entrepreneurship
Taylor's University via OpenLearning Project Management Basics
Florida International University via Open Education by Blackboard Principles of Project Management
Polytechnic West via Open2Study Project Management for Business Professionals
Shaping Tomorrow via Canvas Network