Houston, We Have a Planet - The Spherical Terrain of Kerbal Space Program 2
Offered By: Unity via YouTube
Course Description
Overview
Explore the intricate process and challenges of creating fully spherical planets in Kerbal Space Program 2 through this in-depth panel discussion featuring developers from Intercept Games. Delve into the technical and artistic hurdles overcome by the team as they recreated a fan-favorite celestial body using the Unity game engine. Learn about new tools, pipelines, and team dynamics that contributed to this ambitious project. Gain insights from industry experts, including environment artists, technical artists, software engineers, and the art director, as they discuss topics such as spherical planet creation, art pipeline development, scaled space vs. local space implementation, lighting techniques, and future tool plans for early access. Enhance your understanding of advanced game development techniques and artistic processes in this comprehensive exploration of Kerbal Space Program 2's spherical terrain creation.
Syllabus
Intro
Spherical Planets - technical challenges
Spherical Planets - art challenges
Art Pipeline
Scaled Space vs Local Space
Lighting
Early Access - tool plans
Wrap-up & Q+A
Taught by
Unity
Tags
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