YoVDO

Hitman Levels as Social Spaces - The Social Anthropology of Level Design

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Level Design Courses Video Game Design Courses

Course Description

Overview

Explore the evolution of level design in IO Interactive's Hitman series through this 2019 GDC conference talk. Delve into Mette Podenphant Andersen's insights on how the development process transformed between Hitman (2016) and Hitman 2 (2018), focusing on the concept of levels as social spaces. Gain valuable knowledge about the social anthropology aspects of level design and their impact on gameplay. Discover how these changes enhanced the player experience and contributed to the series' immersive environments. Learn from a professional game developer's perspective on creating intricate, socially-driven game worlds that challenge players to navigate complex social interactions while completing their objectives.

Syllabus

Hitman Levels as Social Spaces: The Social Anthropology of Level Design


Taught by

GDC

Related Courses

Introduction to Game Development
Michigan State University via Coursera
World Design for Video Games
California Institute of the Arts via Coursera
Videojuegos: ¿de qué hablamos?
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera
Desarrollo y Diseño de Videojuegos: Proyecto final
Universidad de los Andes via Coursera
Gameplay Programming for Video Game Designers
Rochester Institute of Technology via edX